Questions & Criteria
First I started the project by making questions and criteria, which allowed my group to clearly identify the problems the client wanted solved and explore multiple ways to address them.
Main Research Question
How can we design a cross-platform mobile application that helps young people aged 18 to 30 recognize unhealthy phone habits, improve their lifestyles, reduce screen time, and make better lifestyle decisions?
Sub-Research Questions
- How can we design engaging, diverse, and helpful educational content that is easy to digest and empowers users to make better decisions about their phone usage?
- What strategies can motivate users to engage with FitPhone tools and interventions regularly?
- What group dynamics, such as size, interaction frequency, and shared interests, are most effective in fostering supportive discussions about smartphone use?
- How can FitPhone track and show its impact on users' focus and well-being over time?
- What helps people stick to better smartphone habits, and how can FitPhone support that?
- How can FitPhone improve users' focus and well-being through an educational process that feels seamless and effortless?
- How can FitPhone make the educational experience engaging and fun, using elements like gamification to keep users motivated?